Here is the evaluation of Destiny I have read.
Posted by
David (aka David)
Sep 22 '14, 21:28
|
"That's a reductive description, though, and it doesn't capture the enjoyable bedlam of a good strike. Each strike mission's final showdown feels impossible to master—you're never comfortable, never able to find a consistent strategy, always reacting and reviving and regrouping. There is some excellent level-design on display in these areas—wide open spaces with just enough cover and sneaky side routes to encourage improvisational play, all built to facilitate the deadly boss and its less-deadly minions as they push players around the room. I've replayed each of the game's strikes many times on various difficulty settings, and I've never once been bored.
But here's the thing: Strike missions don't actually "pay" all that well, according to Destiny's economy. By and large, the rewards they offer are inferior to the rewards that can be gained by repeatedly undertaking other more banal, boring tasks. For example, some strikes pay in a hard-to-acquire type of faction currency, but players can earn an equal amount of that currency doing a single one of the far less interesting, copy-paste "patrol" side missions available on each planet's surface. Other high-level strikes will earn the player rare crafting materials, but most of those materials can be earned in a commensurate amount of time by standing outside the Loot Cave.
At times, I've felt as though I'm playing Destiny "wrong" by farming exploits and choosing boring missions over enjoyable ones. But if I'm playing incorrectly, why has the game been designed to reward that style of play?"
|
Responses:
|