In response to
"If Bayonetta conforms to the same misogynistic attitudes about women already prevalent in games, that's hardly a good thing even if the creator is a "
by
TWuG
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About 46-48% of the gsming community is female, and the area that's had the largest growth the last few years.
Posted by
tobor.2 (aka liioulu)
Mar 17 '15, 20:29
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The male audience has pretty much been flat. So..if the industry wants to continue to grow and make money they need to be aware that keeping to their usual, sexist, intolerant ways will not be attractive to a big chunk of the players.
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