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In response to "Polygon: 10/10 for Arkham Knight. -- (link)" by Shaun

*TWITCH* And anyone debating on if they want the game should read this. -- (edited)

"It's a welcome boost in power too, since Gotham is roughly five times the size of the chunk carved out in Arkham City."

"Arkham's combat has been aped by many games since the release of Asylum, but Knight is a fantastic reminder that no one's yet been able to match it. It's brutal, fluid and so beautifully animated it's hard to believe it's being created on the fly."

"Most of the really, truly special touches wouldn't make the back of the box. They're in the way that a fully revved Batmobile sounds like a militarized roller coaster threatening to go off the rails. They're in the feel of soaring through a rainy, beautifully rendered Gotham without a hint of stutter.

The most notable non-feature of Arkham Knight is in the way it refuses to give you all the answers. It gives you the tools to pretend to be Batman and then trusts that you'll be able to make your way. When trapped with a monologuing enemy, Arkham Knight doesn't remind the player that they can remotely blast enemies with the Batmobile, the game waits patiently for the player to come to it on their own.

When reconstructing a hologram of a crime scene, The World's Greatest Detective actually has to use logic and deduction. Riddler puzzles? Actually kind of puzzling. The feeling of having to intellectualy engage with your environment and abilities makes for the most satisfying simulation of Batman yet.

In an era where my hand is chapped from being held by every AAA game on the market, Arkham Knight feels nothing short of revolutionary."

"I'm purposely avoiding talking about the story, which is packed with so many stellar, memorable moments and reaches an unbelievably dark conclusion that fits Batman like a titanium-dipped tri-weave glove. This decision to avoid the narrative is keeping me from talking about some of the best parts of the game, but it's worth it to preserve every bit of fist-pumping joy and mouth-gaping terror for your first playthrough. I don't want to ruin a second of it."


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