In response to
"I finally got to the point in Breath of the Wild where there were enough frame rate droppage to get to a complete pause in the action."
by
Qale
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I suspect memory leaks are becoming more of an issue with games.
Posted by
David (aka David)
Mar 19 '17, 21:35
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I experienced something similar in Bioshock Infinite recently. The voices of the characters slowed down to 33 1/3 speed. I wanted to show Kim, but the system locked. After I'd rebooted, the issue was gone.
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Responses:
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