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For those that gave up on Starfield, a couple of story points were very good and surprised me. No spoils inside

I'll agree that the structures encountered become repetitive very quickly, even if the enemies in them often level up to match your level. Always the same number of enemies in the same interior locations and the stuff scattered about has almost no variation within the same type of building. "The third locker always has 3 credsticks on the top shelf", "this desk always has a fruit". The scattered magazines that give skill boosts have the exact same cover for every issue in that title.

The Bethesda inventory system continues to be insufficient.

City maps and planet surface maps are ridiculously minimal. You can scan a planet from the surface but can't generate a street map from the data or a terrain map?

I'd love a database the player could access telling them where they can find materials based on their plantery discoveries. Seems silly to have to wade through system scans instead of initiate a search in a DB.


I love that the cities feel vibrant. I hate that there are only 3 of them.

The ship building is a bit fiddly but I like the ability to customize.

There are stock phrases that the bad guys use over and over and over. No variety. And no change after huge events affecting the faction.


I hope the update schedule affects some of this in a positive way.

I have enjoyed the companion interactions and find them much less annoying than those in Fallout.

I haven't gotten to my first New Game+ yet, but it looks like not much changes in the next playthroughs despite some pretty significant occurrences leading to the climax of the wuedtlines.


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