Log In
Create Account
SlickerTalk
Search Archives
The Leaderboard
The FAQ
Login
Create Account
Search
Dr. S. Talk
TT/ST Wiki
How Well Do You Know ...
RSS Feed
Hosting by DigitalOcean
Support ST on Ko-Fi
Links Only
50 Results
100 Results
250 Results
500 Results
1000 Results
5000 Results
2 Weeks
2 Months
6 Months
1 Year
2 Years
5 Years
All Time
Live
Down to Post
Backboards:
Live
________________
1: Dec 11, 14:43
2: Dec 11, 11:29
3: Dec 11, 07:59
4: Dec 10, 18:15
5: Dec 10, 12:28
6: Dec 10, 09:30
7: Dec 10, 05:59
8: Dec 9, 17:07
9: Dec 9, 13:47
10: Dec 9, 10:33
11: Dec 9, 07:33
12: Dec 8, 17:50
13: Dec 8, 10:32
14: Dec 8, 06:23
15: Dec 7, 16:52
16: Dec 7, 07:17
17: Dec 6, 14:40
18: Dec 6, 10:07
19: Dec 6, 07:32
20: Dec 5, 19:48
Posts: 158
In response to
"
ok, I think I will try stacking them first. thanks again. -- nm
"
by
loosilu
(you could actually make an argument that a partially damaged site would have its damage rate increased if hit a second time, but up to you.) -- nm
Posted by
TFox
Dec 8 '10, 09:17
(No message)
Responses:
that would be logical, but I can't arbitrarily change damage probabilities. If I were running hte actual heavy duty model, I would do that.
-
loosilu
Dec 8, 09:18
2
not the probability of damage, the extent of the damage. but i agree, its probably too much refinement. -- nm
-
TFox
Dec 8, 09:19
1
I think it would change both. In either case, it's beyond my silicon power. -- nm
-
loosilu
Dec 8, 09:20
Post a message
top
Replies are disabled on threads older than 7 days.